Have ye been to the Lady Luck Tavern lately?
What?... Ye 've never heard of it?... Where are ye from?... Not from around I gather....
Are ye from the eastern dales?... or.. maybe from the southern sultanates....
Fine... don't tell... It doesn't mater anyway... Sooner or later ye'r gonna be a sword coaster.... or ye'll die... Hahahahahaha....
Ahem... Were was I?.. Ah yes, the Lady Luck Tavern... Just head for Daggerford's marketplace and ye'll find it... For me its the best place to be if yer looking for some company or a half decent meal... Its even better place for those looking for some adventure I tell ye!
Anyway, there's a new bard in the place, charming fellow..., gets quite the audience every night.
I gather that its not his talent for singing, that people find interesting, but the words of his songs.
There is a particular one, that he always keeps for last, that speaks of hidden treasure or something.. I think it goes like this....
Now sit around and hear the tale
of poor ol' merchant's coffin nail
He was the richest man around
and it was full well known in town
he had a fear a bit surreal
his treasure everyone would steal
and thus he traveled far and wide
to find a place his gold to hide
and soon he stumbled on a cave
designed by fate to be his grave
you see the man was unaware
the cave was also a monster's lair
poor fella went and woke the beast
and soon became the monster's feast
his treasure's still there I suppose
and that is how the story goes
So if you 'd like the merchant's wealth
I'll drink a pitcher to your health
And if you want to know the place
Buy me a beer of fuck your face
I know I'm not much of a singer, but ye seem like an adventurous fellow..., why don't ye go there and see him for yer self?...
Maybe his on to something...."
The priestess knelt over the steaming pot, boiling with bellaroot and mushade, and took a deep breath of the fumes. She closed her eyes and let the numbness take her. After a while but soon enough she felt that familiar sensation that was like falling into a pit of tar, into the black nothingness, into the Abyss. She opened her eyes, but she could not see, and started walking towards no particular direction, as she would always do when visiting her goddess's domain.
For a time the only sound she had for company was the tranquil splash her bare feet made when touching that liquid shadow this ghastly place had for soil. And then she felt it. That awfully powerful presence that filled the space like a tide of doom and despair. Suddenly, fear was the only thing she knew, a fear so grate and unrelenting, that touched the borders of insane euphoria and made her want to reap her own heart out as offering to the being responsible for all that chaos.
Into the deep darkness she could now make out eight long silhouettes, like giant slender daggers of glistering black carapace, stabbing the ground and supporting a monstrous black body. The priestess knew the figure of her goddess all too well, and she run closer to the giant form, craving for just a glimpse of her divine face.
And there it was, in all its horrible beauty and perfection, an elf-like body growing waste up over the black spider bulk. The goddess's skin was as dark and smooth as policed obsidian, and from her head ,like hair, sprung silver web, covering her breasts and shoulders. Two glorious black orbs, emptier than death and at the same time full of power, were the goddess's eyes, but they were not looking at the priestess. They were destructed, looking at something indefinable, something small that stood between her feet. The goddess stretched her hand, trying to reach for it, but for some reason she could not, as if there was an invisible barrier protecting it from her grasp.
The priestess went closer to look and soon enough she stood right over it. Her eyes widen as the divine knowledge was getting carved into her mind and into her soul.
Right then and there, in to the edge of existence, for the first time in her life the priestess was sure, she knew exactly what she should do.
In order to start playing the Dungeons & Dragons game, each player must create an adventurer (also called a character) and team up with other adventurers to embark upon magical adventures within a fantasy setting.
Apart from the players the game also requires a Dungeon Master. The Dungeon Master takes the role of the game's referee and storyteller, while maintaining the setting in which the adventures occur and playing the role of the inhabitants.
The characters form a party that interacts with the setting's inhabitants and each other. Together they solve dilemmas, engage in battles, and gather treasure and knowledge.
What you must to do
The first thing you must do, if you wish to join the Bloodvale Campaign, is to imagine the kind of character you would like to play. The basic things that define you character are his/her race and class. You can find the available races and classes along with descriptions and some cool pics in the Class and Race sections of our website.
Each race and class has its own special rules and together they affect the success or failure of the majority of the things a character does in the game. If you are not familiar with those rules and you do not want to do research, don't worry because we will be there to explain them to you at the beginning of the game.
Keep in mind that the core and soul of the game is not based on rules and math, so the only thing you must really do is have a quick look at the available classes and races and see what would fit best to the image of the character you would like to play the most.
Race and class are far from the only things needed to create a character. In order to make a unique adventurer you must think of everything that defines him or her as an individual in the fantasy world in which you are going to play.
You can start with the name. Think of an appropriate name for you character, that sounds cool and matches with his or her race. For example Grogg is a very good name for a half-orc marauder, but it would not go well with an elegant high elf. You could even choose to have a family name as well.
After you think of a name you must create the background of your character. To do so you must imagine things like:
The early years
Important events in life before the start of the game
You can write a short summary of your character's past, up until the day before the start of the game. It could be very helpful to us to have a written background. Don't worry, it does not need to be very thorough and specific, it is only there to make your character more complex and more realistic.
After you finish with the conception of the character you only need to send us an e-mail to apply for the campaign. In this mail you should include the name, race and class of your character and it will be truly appreciated if you include a short text for the background.
As is written in the introduction of the campaign, you must be a team of up to four people in order to play.
If you already have up to three friends that are as eager as you to play, then you can apply as a whole team in a single e-mail, in which you should include information for all the characters, as well as a name for the team.
If you do not know anyone else that would like to join the campaign, don't worry, just apply for yourself and we will find other single players to team you up with.
Don't forget that in this campaign you can play with only one character, so choose wisely!
We can't wait to read about your mythical adventurers.
Anna was living a simple and carefree life at the outskirts of Daggerford. With no parents and no property of her own, she considered herself lucky to have found a job as a handy-woman at a local barn. That was until that fateful night, not many months after her first bleeding, when she caught the eye of a vile and brutish man. He crept into the barn, when everyone was long asleep, and attacked her full of violence and lust. In those moments of pain and despair, while she was muffled and could not scream, she wished with all her heart and all her soul for help to come and him to stop. That was when a blinding light and a violent shudder came out of nowhere, right before she lost her senses. When she woke up the man was dead, laying beside her full of blood, his body twisted in an unnatural and hideous way. Ever since that day, she hears an awful and wicked voice in her head, whispering villainous words pushing toward sinful deeds. She claims her name is Heartreaper, and she requires of Anna many things, all of which are of nefarious nature. Anna knows the wrongness of her condition, she feels it deep inside, eating her soul bit by bit. She can not endure this anymore!... Or can she?
The "Bloodvale" DnD campaign is unique, organized by The Old School Project. It will start when the first team joins and it will last until the beginning of June. If anyone survives.
The difficulty of the campaign is - HARDCORE -.
Up to five teams of four players can participate in the campaign. Each group plays once a week from 18: 00-21: 00.
Groups must have a name and a emblem. Characters must have their own unique nickname.
Players who register but do not belong to a group can be integrated into an incomplete team or a team whose character has died in the course of the game, if the team players agree.
Read more here.